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What’s New Department of Media Science Latest News
Message from the Dean
FeatureFeatures
In the Department of Media Science, we do not simply equip students with the knowledge to design and develop information systems; we train students to be capable of developing information systems that are easy to use, intuitively understandable, and highly expressive, making full use of words, images, sounds, and physical sensations.
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Learn about cutting-edge visual media
You will learn everything from the basics to applications of visual media, including CG, AR/VR, video processing, and AI image recognition and generation. By working on research using the latest video capture and presentation devices, such as high-definition/360-degree cameras, large-screen projectors, head-mounted displays, and 3D printers, you will acquire advanced visual media technologies that are applicable in society.

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Learn people-friendly information technology
Students will learn about academic fields related to people and information technology, such as human interfaces, human informatics, and web design. In addition, students will learn about psychology related to informatics in order to better understand the people who use information technology, and acquire the skills to build convenient and easy-to-use information systems.

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Learn the basic information technology required to respond to new technologies
In order to play an active role as a media processing professional in the future, students will learn the basics of information processing, such as computer hardware, software, networks, and generative AI, mainly through lectures and exercises in their first and second years. Through these fundamentals, students will develop the ability to autonomously respond to new technologies in a rapidly changing world.

ContentsList of each department's contents
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curriculum
We offer a wide range of courses on information processing related to images, sounds, and physical sensations, as well as courses on cognitive and social psychology. In addition, we also offer many practical courses that apply this knowledge to develop practical systems.
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Laboratories and Faculty
In addition to researching cutting-edge media technologies such as XR and 3D imaging, we are also developing user-friendly systems that anyone can use.
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Employment and Career Paths
In addition to system engineers and software engineers, some students use the knowledge and experience they gained in this department to become video engineers, web directors, and AI engineers. Many students also go on to graduate school.
Learn through the video
Three Policies of the Department of Media Science
FacilityFacility Introduction
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A vast campus towering over Hirakata.
The vast campus, located in northeastern Osaka, is equipped with a wide range of facilities related to information science.
Surrounded by a quiet residential area, you can study and participate in extracurricular activities in a peaceful environment.
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Digital Archive Center
This room is equipped with various input/output devices for creating and viewing digital content. Digital content can be created in a variety of ways, including motion data that digitizes human movements and digital models that digitize three-dimensional objects. A motion capture system with eight cameras is used to measure human movements (motion capture). To obtain data on actual Noh and golf swing movements, a number of markers are attached to locations corresponding to each joint of the human body, and the eight cameras capture the reflections of light projected onto the human body, allowing the movements to be captured three-dimensionally. In addition, a three-dimensional non-contact shape input device is installed that projects laser light onto the target object and uses the reflected light to directly input the three-dimensional shape into a computer.
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Virtual Reality (VR) Room
This room is equipped with facilities for creating and experiencing virtual spaces and immersive video spaces. An 8K projector with a resolution 16 times that of HDTV is installed, and immersive high-definition images can be viewed on a large 200-inch screen (4.4m wide, 2.5m tall). In addition, content production equipment includes high-definition cameras and high-performance PCs that can generate CG in real time, allowing the creation of a variety of virtual spaces. There is also a 3D printer that can output computer-designed CG models as real objects. Such facilities are used for research on CG production, VR/AR technology, 3D video, projection mapping, and more.
Q&AFrequently asked questions
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What makes your department different from other departments in the Faculty of Information Science and Technology?
Although the basics of information technology and programming are common to Faculty of Information Science and Technology, what they are used for differs. In the Department of Media Science, students learn how to use AI technology with media such as images, videos, CG, audio/voice, natural language/text. In addition, because we deal with humans, we also focus on psychology and interface design, which is a feature not found in other departments. -
I'm interested in VR. Can I study that?
You can learn about the image processing, computer graphics, and sound technologies required to build VR. In addition, VR does not just allow people to experience a virtual space; it also aims to make people feel as if they are experiencing something that they are not actually experiencing, so you can learn more about the human senses and psychology involved. Many laboratories in the Department of Media Science are conducting graduation research on VR. -
What industries and occupations do graduates often find employment in?
The industries and occupations that graduates of the Department of Media Science find employment in are similar to those of other departments, with many becoming system engineers or software engineers in the software, information processing, and communications industries. Among these, some graduates use the knowledge and experience they gained in the Department of Media Science to become video engineers, web directors, or AI engineers working on VR, images, natural language, etc. -
How many girls are there?
Each year, the proportion of female students is around 12-24%, which is relatively high compared to information science departments at other universities and other departments at our university. Furthermore, this proportion is increasing year by year. In the 2026 academic year, 26 out of 107 students were female, representing 24.3%. -
What makes your department better than other information-related departments at other universities?
While most information-related faculties and departments at other universities only have one department, our Faculty of Information Science and Technology has five departments, each of which is responsible for learning about the information field. This makes the departments more specialized. For example, while other universities only offer two or three courses on CG and image processing, the Department of Media Science offers eight courses. In particular, you can learn in depth about information technology related to the five human senses (CG, VR, sound, language, physical sensations, etc.) and understanding humans who use information devices (human interface, psychology). Please take a look at the list of courses offered at each university and check how many courses you are interested in are offered. -
What programming languages can I learn?
Students will learn the "C language," which is the foundation of programming, as well as "Python," which is essential for using AI technology, and "Java," which is often used on the web. In addition, students may use programming languages other than those mentioned above (such as "C#" or "JavaScript") depending on their research theme during their graduation research. -
From what year can students start learning specialized content (of information media)?
From the first year, students will study subjects such as "Introduction to Programming," "Basics of Computer Graphics," and "Information Systems and Psychology," but they will mainly study many specialized subjects in their second and third years. For more information, please see the Department of Department of Media Science' " Curriculum Map ."
ContactInquiries and Access
Faculty of Information Science and Technology Office Hirakata Campus Building 1, 1st floor
Reception hours: Weekdays 9:00-17:00
Please note that it may take some time to respond to inquiries during the summer and winter holidays.



